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Home » ISTE 2012 » 21 Apps for Digital Age Learning

21 Apps for Digital Age Learning

21 Apps for Digital Age Learning

Explore a variety of learning technology tools that can provide digital age experiences in the classroom. Resources shared are teacher tested, student approved!

Wednesday, 6/27/2012, 11:45am–12:45pm, SDCC 10

The purpose of this session is to empower participants by embedding their exploration of interactive tools within classroom-based case studies that are framed by the 4 Cs of 21st Century Skills. Although the presentation will focus on 21 Apps, additional computer- and web-based resources will be shared. The classroom examples are drawn from the USD 207 CyberTEAMS Project and exhibit cross-curricular projects that incorporate student empowerment, authentic inquiry, higher order thinking and free resources. Participants will walk away with a dynamic electronic handout (ie. livebinder) which lists the 4 C’s of 21st Century Skills (Creativity, Communication, Collaboration, and Critical Thinking) and aligns them with the projects and interactive resources. The focus of the presentation will be to highlight the exemplars that apply to a general audience of educators (cross-curricular and grade levels), are practical, replicable and feasible so that the audience feels like they can easily apply these resources to their unique educational settings as soon as they return home.

Participants will:
* Receive guided step-by-step instructions for each of the highlighted resources
* Be prompted to synthesize the 21st Century Skills exhibited by each project and resource
* Explore sample products developed as a result of resource integration in elementary and middle school classrooms
* Investigate the highlighted resources through guided exploration
* Analyze resource content for individualized application in their educational setting
* Examine and brainstorm strategies to enrich their own classroom curriculum

Featured Apps

Animoto Percolator

The Animoto Percolator app was used in the art classroom with a study of Vincent Van Gogh.  The app allows a user to remix an existing work of art or to put a new twist on an original work of art, photograph, or other image.

Play the video to learn how the app can be used in the classroom.

 

 

Voicethread

5th graders use the Voicethread app to summarize key points of newspaper articles.

Download the lesson plan!

 

 

Storylines

6th graders use the Storylines app to develop figurative language skills.

Download the lesson plan!

 

 

Puppetpals

5th graders use the Puppet Pals app to develop storytelling skills.

Download the lesson plan!

 

 

Toontastic App

2nd and 4th graders partner to learn the elements of a story using the Toontastic app.